/****************************************************************************

 Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.6.3.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#include "board.h"
#include <qgl.h>
#include <QGLViewer/vec.h>

using namespace qglviewer;

void Board::draw() const
{
  for (int i=0; i<sizeX_; ++i)
    for (int j=0; j<sizeY_; ++j)
      {
	QPoint p(i,j);
	if (stateOf(p) != HOLE)
	  {
	    Board::drawBlock(i,j);
	    if (stateOf(p) != EMPTY)
	      drawPiece(p, stateOf(p) == BLUE);
	  }
      }
}

void Board::drawShadows() const
{
  glDisable(GL_LIGHTING);
  glEnable(GL_BLEND);
  for (int i=0; i<sizeX_; ++i)
    for (int j=0; j<sizeY_; ++j)
      {
	QPoint p(i,j);
	if ((stateOf(p) != HOLE) && (stateOf(p) != EMPTY))
	    drawShadow(p);
      }
  glDisable(GL_BLEND);
}

void Board::drawBlock(int i, int j)
{
  static const float thickness = 0.6f;
  glPushMatrix();
  glTranslatef(i, j, 0.0f);

  if ((i+j)%2)
    glColor3f(0.5, 0.5, 0.5);
  else
    glColor3f(0.7f, 0.7f, 0.7f);

  glBegin(GL_QUADS);
  // Top
  glNormal3f(0.0, 0.0, 1.0);
  glVertex2i(0, 0);
  glVertex2i(1, 0);
  glVertex2i(1, 1);
  glVertex2i(0, 1);

  // Sides
  glNormal3f(0.0, -1.0, 0.0);
  glVertex3f(0, 0, 0.0);
  glVertex3f(0, 0, -thickness);
  glVertex3f(1, 0, -thickness);
  glVertex3f(1, 0, 0.0);
  
  glNormal3f(1.0, 0.0, 0.0);
  glVertex3f(1, 0, 0.0);
  glVertex3f(1, 0, -thickness);
  glVertex3f(1, 1, -thickness);
  glVertex3f(1, 1, 0.0);
  
  glNormal3f(0.0, 1.0, 0.0);
  glVertex3f(1, 1, 0.0);
  glVertex3f(1, 1, -thickness);
  glVertex3f(0, 1, -thickness);
  glVertex3f(0, 1, 0.0);
  
  glNormal3f(-1.0, 0.0, 0.0);
  glVertex3f(0, 1, 0.0);
  glVertex3f(0, 1, -thickness);
  glVertex3f(0, 0, -thickness);
  glVertex3f(0, 0, 0.0);
  glEnd();

  glDisable(GL_LIGHTING);
  glLineWidth(2.0);
  glColor3f(0.3f, 0.3f, 0.3f);
  glBegin(GL_LINE_LOOP);
  glVertex3f(0.0, 0.0, 0.004f);
  glVertex3f(1.0, 0.0, 0.004f);
  glVertex3f(1.0, 1.0, 0.004f);
  glVertex3f(0.0, 1.0, 0.004f);
  glEnd();
  glEnable(GL_LIGHTING);

  glPopMatrix();
}

void Board::drawSquare(const QPoint& p)
{
  glPushMatrix();
  glTranslatef(p.x(), p.y(), 0.001f);

  glBegin(GL_QUADS);
  glNormal3f(0.0, 0.0, 1.0);
  glVertex2i(0, 0);
  glVertex2i(1, 0);
  glVertex2i(1, 1);
  glVertex2i(0, 1);
  glEnd();

  glPopMatrix();
}

static qglviewer::Vec posOf(const QPoint& p) { return qglviewer::Vec(p.x()+0.5,p.y()+0.5,0.0); };

void Board::drawPiece(const QPoint& p, bool blue)
{
  glPushMatrix();
  Vec pos = posOf(p);
  glTranslatef(pos.x, pos.y, pos.z);
  drawPiece(blue);
  glPopMatrix();
}

void Board::drawFlippingPieces(const QPoint& p, bool flip) const
{
  for (int i=-1; i<=1; ++i)
    for (int j=-1; j<=1; ++j)
      {
	const QPoint q(p.x()+i, p.y()+j);
	if (isValid(q) && stateOf(q) == Board::blueColor(!bluePlays()))
	  drawPiece(q, flip ^ bluePlays());
      }
}

void Board::drawPiece(bool blue)
{
  static GLUquadric* quadric = gluNewQuadric();

  if (blue)
    glColor3f(0.4f, 0.4f, 1.0);
  else
    glColor3f(1.0, 0.4f, 0.4f);
  gluCylinder(quadric, 0.3, 0.2, 0.6, 12, 1);
  glTranslatef(0.0f, 0.0f, 0.6f);
  gluDisk(quadric, 0.0, 0.2, 12, 1);
}

void Board::drawShadow(const QPoint& p)
{
  static GLUquadric* quadric = gluNewQuadric();

  glPushMatrix();
  glColor4f(0.4f, 0.4f, 0.4f, 0.5);
  const Vec pos = posOf(p);
  const Vec dir = pos.unit();
  glTranslatef(pos.x+0.1f*dir.x, pos.y+0.1f*dir.y, 0.004f);
  gluDisk(quadric, 0.0, 0.37, 12, 1);
  glPopMatrix();
}

void Board::drawSelectedPiece(int piece) const
{
  const QPoint sp = pointFromInt(piece);
  
  glEnable(GL_BLEND);
  glColor4f(0.3f, 0.9f, 0.3f, 0.8f);
  
  Board::drawSquare(sp);

  glDisable(GL_BLEND);
}

void Board::drawPossibleDestinations(int piece, bool select) const
{
  glEnable(GL_BLEND);
  
  const QPoint sp = pointFromInt(piece);
  bool blue = stateOf(sp) == Board::BLUE;
  for (int i=-2; i<=2; ++i)
    for (int j=-2; j<=2; ++j)
      {
	const QPoint p(sp.x()+i,sp.y()+j);
	if (isValid(p) && stateOf(p) == Board::EMPTY)
	  {
	    if (select)
	      glPushName((intFromPoint(p)));
	    else
	      {
		bool close = ((abs(i) < 2) && (abs(j) < 2));
		if (blue)
		  if (close)
		    glColor3f(0.3f, 0.3f, 1.0);
		  else
		    glColor3f(0.5, 0.5, 1.0);
		else
		  if (close)
		    glColor3f(1.0, 0.3f, 0.3f);
		  else
		    glColor3f(1.0, 0.5, 0.5);
	      }
	    Board::drawSquare(p);
	    if (select)
	      glPopName();
	  }
      }
  glDisable(GL_BLEND);
}

void Board::drawSelectablePieces() const
{
  for (int i=0; i<sizeX_; ++i)
    for (int j=0; j<sizeY_; ++j)
      {
	QPoint p(i,j);
	if ((stateOf(p) == Board::blueColor(bluePlays())) && (pieceCanMove(p)))
	  {
	    glPushName(intFromPoint(p));
	    drawPiece(p, true);
	    drawSquare(p);
	    glPopName();
	  }
      }
}
