/****************************************************************************

 Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.6.3.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#include "board.h"

#include <qgl.h>
#include <qmessagebox.h>

void Board::draw() const
{
	for (int i=0; i<sizeX_; ++i)
		for (int j=0; j<sizeY_; ++j) {
			QPoint p(i,j);
			caseAt(p).draw(p);
		}
}

void Board::drawPossibleDestinations(int piece, bool select) const
{
	glEnable(GL_BLEND);

	const QPoint sp = pointFromInt(piece);

	for (int i=-1; i<=1; ++i)
		for (int j=-1; j<=1; ++j)
		{
			const QPoint p(sp.x()+i,sp.y()+j);
			bool moveValid = Move(sp, p, false).isValid(this);
			bool moveUnderValid = Move(sp, p, true).isValid(this);
			if (moveValid|| moveUnderValid)
			{
				if (select) {
					glPushName((intFromPoint(p)));
					caseAt(p).drawTop(p);
					caseAt(p).drawPieces(p);
					glPopName();
				}
				else
				{
					if (moveValid)
						caseAt(p).drawTopPieceTop(p);
					if (moveUnderValid)
						caseAt(p).drawTop(p);
				}
			}
		}
		glDisable(GL_BLEND);
}

void Board::drawSelectedPiece(int piece) const
{
	const QPoint p = pointFromInt(piece);
	caseAt(p).drawTopPiece(p);
}

void Board::drawSelectablePieces() const
{
	for (int i=0; i<sizeX_; ++i)
		for (int j=0; j<sizeY_; ++j)
		{
			QPoint p(i,j);
			if (canBeSelected(p))
			{
				glPushName(intFromPoint(p));
				caseAt(p).drawPieces(p);
				glPopName();
			}
		}
}

bool Board::canBeSelected(const QPoint& p) const
{
	return (isValid(p) && (caseAt(p).topIsBlack() == blackPlays()) && (pieceCanMove(p)));
}

bool Board::isValid(const QPoint& p) const
{
	return (p.x() >= 0) && (p.y() >= 0) && (p.x() < sizeX_) && (p.y() < sizeY_);
}

void Board::play(const Move& m)
{
	if (!m.isValid(this))
	{
		QMessageBox::critical(NULL, "Invalid move", "Invalid move");
		return;
	}

	m.updateBoard(this);
	nbMovesLeft_--;

	undo_.addState(stateString());
	blackPlays_ = !blackPlays_;
}


bool Board::gameIsOver() const
{
	if (nbMovesLeft_ == 0)
		return true;

	for (int i=0; i<sizeX_; ++i)
		for (int j=0; j<sizeY_; ++j) {
			const QPoint p(i,j);
			if (pieceCanMove(p))
				return false;
		}
	
	return true;
}

bool Board::pieceCanMove(const QPoint& p) const
{
	for (int i=-1; i<=1; ++i)
		for (int j=-1; j<=1; ++j)
		{
			const QPoint q(p.x()+i,p.y()+j);
			Move move(p, q, true);
			if (move.isValid(this))
				return true;
			move = Move(p, q, false);
			if (move.isValid(this))
				return true;
		}
	return false;
}

QString Board::stateString() const
{
	QString res = "";

	for (int i=0; i<sizeX_; ++i)
		for (int j=0; j<sizeY_; ++j) {
			res.append(QString::number((int)caseAt(QPoint(i,j))));
			res.append((j == (sizeY_-1)) ? "\n" :" ");
		}

	return res;
}

void Board::initFromStateString(const QString& s)
{
	QStringList values = s.split(QRegExp("\\D+"), QString::SkipEmptyParts);
	for (int i=0; i<sizeX_; ++i)
		for (int j=0; j<sizeY_; ++j)
			board_[i][j].initFrom(values[i*sizeY_ + j].toInt());
}

std::ostream& operator<<(std::ostream& out, const Board& b)
{
	out << b.sizeX_ << " " << b.sizeY_ << std::endl;

#if QT_VERSION < 0x040000
	out << b.stateString().ascii() << std::endl;
#else
	out << b.stateString().toLatin1().constData() << std::endl;
#endif

	out << b.undo_;

	return out;
}

std::istream& operator>>(std::istream& in, Board& b)
{
	int sx, sy;
	in >> sx >> sy;
	b.resize(sx, sy);

	int c;
	QString s;
	for (int i=0; i<sx; ++i)
		for (int j=0; j<sy; ++j)
		{
			in >> c;
	//QMessageBox::warning(NULL ,"Unreadable board file", QString::number(c));
			s.append(QString("%1 ").arg(c));
		}

	b.initFromStateString(s);

	in >> b.undo_;

	if (b.undo_.isEmpty())
		b.undo_.addState(s);

	b.blackPlays_ = (b.undo_.nbMoves() % 2 == 0);

	b.nbMovesLeft_ = 50;

	return in;
}

void Board::resize(int sizeX, int sizeY)
{
	if (board_)
	{
		for (int i=0; i<sizeX_; ++i)
			delete[] board_[i];
		delete[] board_;
	}

	sizeX_ = sizeX;
	sizeY_ = sizeY;

	board_ = new Case*[sizeX_];
	for (int i=0; i<sizeX_; ++i)
		board_[i] = new Case[sizeY_];
}

bool Board::undo()
{
	QString state = undo_.undoState();
	if (state.isEmpty())
		return false;
	else
		initFromStateString(state);
	blackPlays_ = !blackPlays_;
	return true;
}

bool Board::redo()
{
	QString state = undo_.redoState();
	if (state.isEmpty())
		return false;
	else
		initFromStateString(state);
	blackPlays_ = !blackPlays_;
	return true;
}

QString Board::statusMessage() const
{
	int nbBlack = 0;
	int nbWhite = 0;

	for (int i=0; i<sizeX_; ++i)
		for (int j=0; j<sizeY_; ++j) 
		{
			const Case c = caseAt(QPoint(i,j));
			nbBlack += c.topIsBlack() ? c.nbTop() : c.nbBottom();
			nbWhite += !c.topIsBlack() ? c.nbTop() : c.nbBottom();
		}

		const QString score = "Black: " + QString::number(nbBlack) + " - White: " + QString::number(nbWhite) + " - " + QString::number(nbMovesLeft_) + " move"+(nbMovesLeft_>1?"s":"")+" left";

		if (gameIsOver())
			if (nbBlack == nbWhite)
				return "Deuce !\n" + score;
			else
				return QString("The ") + ((nbBlack>nbWhite)?"Black":"White") + " won !\n" + score;
		else
			return score + " - " + (blackPlays_?"Black":"White") + " plays";
}

Move Board::randomMove(bool black) const
{
	for (int i=0; i<sizeX_; ++i)
		for (int j=0; j<sizeY_; ++j) 
		{
			const QPoint p(i,j);
			if (caseAt(p).topIsBlack() == black) {
				for (int ii=-1; ii<=1; ++ii)
					for (int jj=-1; jj<=1; ++jj)
					{
						const QPoint q(i+ii, j+jj);
						Move move(p, q, false);
						if (move.isValid(this))
							return move;
						move = Move(p, q, true);
						if (move.isValid(this))
							return move;
					}
			}
		}
	return Move();
}
