/****************************************************************************

 Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.6.2.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#include "blobWarViewer.h"
#include "board.h"

#include <fstream>
#include <qmessagebox.h>
#include <qfileinfo.h>
#include <qfiledialog.h>
#include <qstatusbar.h>
#include <qtextedit.h>
#include <qtimer.h>

#include <QGLViewer/manipulatedCameraFrame.h>

#include "ui_blobWarWindow.h"
class BlobWarWindow : public QMainWindow, public Ui::BlobWarWindow {};

using namespace std;
using namespace qglviewer;

static QString colorString[2] = { "Red", "Blue" };


class BoardConstraint : public Constraint
{
public:
  virtual void constrainRotation(Quaternion& q, Frame * const fr)
  {
	const Vec up = fr->transformOf(Vec(0.0, 0.0, 1.0));
	Vec axis = q.axis();
	float angle = 2.0*acos(q[3]);
	if (fabs(axis*up) > fabs(axis.x))
	  axis.projectOnAxis(up);
	else
	  {
	angle = (axis.x > 0.0) ? angle : -angle;
	axis.setValue(fabs(axis.x), 0.0, 0.0);
	const float currentAngle = asin(fr->inverseTransformOf(Vec(0.0, 0.0, -1.0)).z);
	if (currentAngle + angle > -0.2)
	  angle = -0.2 - currentAngle; // Not too low
	if (currentAngle + angle < -M_PI/2.0)
	  angle = -M_PI/2.0 - currentAngle; // Do not pass on the other side
	  }
	q = Quaternion(axis, angle);
  }
};



#if QT_VERSION < 0x040000
BlobWarViewer::BlobWarViewer(QWidget* parent, const char* name)
  : QGLViewer(parent, name),
#else
BlobWarViewer::BlobWarViewer(QWidget* parent)
  : QGLViewer(parent),
#endif
	boardFileName_("4x4.bwb"), selectedPiece_(-1),
	displayPossibleMoves_(true), animatePlays_(true), animationStep_(0)
{
  kfi_ = new KeyFrameInterpolator(new Frame());

  QObject::connect(kfi_, SIGNAL(interpolated()), this, SLOT(updateGL()));
  QObject::connect(kfi_, SIGNAL(endReached()), this, SLOT(flipColor()));

  undoTimer_ = new QTimer();
#if QT_VERSION >= 0x040000
  undoTimer_->setSingleShot(true);
#endif
  QObject::connect(undoTimer_, SIGNAL(timeout()), this, SLOT(playNextMove()));

  for (int i=0; i<2; ++i)
	connect(&(computerPlayer_[i]), SIGNAL(moveMade(QString, int)), this, SLOT(playComputerMove(QString, int)));

  QStringList programFileNames;
  programFileNames << "blobWarAI" << "blobWarAI.exe" << "../AI/blobWarAI" << "../../AI/release/blobWarAI.exe" << "../../AI/debug/blobWarAI.exe";
  for (int i=0; i<programFileNames.size(); ++i) {
	  if (QFileInfo(programFileNames.at(i)).isExecutable()) {
		computerPlayer_[0].setProgramFileName(programFileNames.at(i));
		computerPlayer_[0].setIsActive(true);
		break;
	  }
  }
}


// I n i t i a l i z a t i o n   f u n c t i o n s

void BlobWarViewer::init()
{
  initViewer();
  fitCameraToBoard();

  setMouseBinding(Qt::NoModifier, Qt::RightButton, CAMERA, ROTATE);
  setMouseBinding(Qt::NoModifier, Qt::LeftButton, SELECT);

#if QT_VERSION >= 0x040000
  // Signals and slots connections
  BlobWarWindow* bww = (BlobWarWindow*)(window());
  connect(bww->fileExitAction, SIGNAL(activated()), bww, SLOT(close()));
  connect(bww->fileOpenAction, SIGNAL(activated()), this, SLOT(load()));
  connect(bww->fileSaveAction, SIGNAL(activated()), this, SLOT(save()));
  connect(bww->fileSaveAsAction, SIGNAL(activated()), this, SLOT(saveAs()));
  connect(bww->gameNewGameAction, SIGNAL(activated()), this, SLOT(newGame()));
  connect(bww->gameUndoAction, SIGNAL(activated()), this, SLOT(undo()));
  connect(bww->gameRedoAction, SIGNAL(activated()), this, SLOT(redo()));

  connect(bww->gameBlueIsHumanAction, SIGNAL(toggled(bool)), this, SLOT(bluePlayerIsHuman(bool)));
  connect(bww->gameRedIsHumanAction, SIGNAL(toggled(bool)), this, SLOT(redPlayerIsHuman(bool)));

  connect(bww->gameBlueIsHumanAction, SIGNAL(toggled(bool)), bww->gameConfigureBluePlayerAction, SLOT(setDisabled(bool)));
  connect(bww->gameRedIsHumanAction, SIGNAL(toggled(bool)), bww->gameConfigureRedPlayerAction, SLOT(setDisabled(bool)));

  connect(bww->gameConfigureBluePlayerAction, SIGNAL(activated()), this, SLOT(configureBluePlayer()));
  connect(bww->gameConfigureRedPlayerAction, SIGNAL(activated()), this, SLOT(configureRedPlayer()));

  connect(bww->togglePossibleMoveAction, SIGNAL(toggled(bool)), this, SLOT(toggleDisplayPossibleMoves(bool)));
  connect(bww->toggleAnimationAction, SIGNAL(toggled(bool)), this, SLOT(toggleAnimation(bool)));

  connect(bww->helpAboutAction, SIGNAL(activated()), this, SLOT(about()));
  connect(bww->helpRulesAction, SIGNAL(activated()), this, SLOT(displayRules()));
#endif
}

void BlobWarViewer::initViewer()
{
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  board_ = new Board();

  QStringList boardDir;
  boardDir << "BlobWarBoards" << "../BlobWarBoards" << "../../BlobWarBoards";
  for (int i=0; i<boardDir.size(); ++i) {
	  if (QFileInfo(boardDir.at(i)).isDir()) {
		boardFileName_ = boardDir.at(i)+"/4x4.bwb";
		break;
	  }
  }

  newGame();
}

void BlobWarViewer::newGame()
{
  if (!QFileInfo(boardFileName_).isReadable())
	{
	  QMessageBox::warning(NULL ,"Unreadable board file", "Unable to read board file ("+boardFileName_+").\nLoad another board.");
	  return;
	}

#if QT_VERSION < 0x040000
  std::ifstream f(boardFileName_.latin1());
#else
  std::ifstream f(boardFileName_.toLatin1().constData());
#endif
  f >> *board_;
  f.close();

  selectedPiece_ = -1;

  playNextMove();
}

void BlobWarViewer::fitCameraToBoard()
{
  static BoardConstraint* boardConstraint = new BoardConstraint();

  // Free camera rotation motion
  camera()->frame()->setConstraint(NULL);

  setSceneCenter(Vec(board_->size().width()/2.0, board_->size().height()/2.0, 0.0));
  setSceneRadius(sceneCenter().norm());

  camera()->setUpVector(Vec(0.0, 0.0, 1.0));
  camera()->setPosition(Vec(2.0*sceneCenter().x, -1.5*sceneCenter().y, 0.8*(sceneCenter().x+sceneCenter().y)));
  camera()->lookAt(sceneCenter());
  showEntireScene();

  // Limit camera rotation motion
  camera()->frame()->setConstraint(boardConstraint);
}


// D r a w i n g  f u n c t i o n s
void BlobWarViewer::draw()
{
  glEnable(GL_LIGHTING);

  if (animationStep_ > 0)
	{
	  glPushMatrix();
	  glMultMatrixd(kfi_->frame()->matrix());
	  Board::drawPiece(board_->bluePlays());
	  glPopMatrix();

	  if (animationStep_ > 1)
	board_->drawFlippingPieces(currentMove_.end(), animationStep_%2);
	}

  board_->draw();

  if (selectedPiece_ >= 0)
	{
	  board_->drawSelectedPiece(selectedPiece_);
	  if (displayPossibleMoves_)
	board_->drawPossibleDestinations(selectedPiece_);
	}

  board_->drawShadows();
}

// G a m e   I n t e r f a c e
void BlobWarViewer::play(const Move& m)
{
  currentMove_ = m;
  if (animatePlays_)
	animatePlay();
  else
	simplePlay();
}

void BlobWarViewer::simplePlay()
{
  if ((!currentMove_.isClose()) && (animatePlays_))
	board_->doDrawPiece(currentMove_.start());

  board_->play(currentMove_);
  updateGL();
  playNextMove();
}

void BlobWarViewer::playNextMove()
{
  static const QString stateFileName = "board.bwb";

  // Updates statusBar
#if QT_VERSION < 0x040000
  ((QMainWindow*)(((QWidget*)parent())->parent()))->statusBar()->message(board_->statusMessage());
#else
  ((QMainWindow*)(((QWidget*)parent())->parent()))->statusBar()->showMessage(board_->statusMessage());
#endif

  if (board_->gameIsOver())
	QMessageBox::information(this, "Game over", board_->statusMessage());
  else
	{
	  // Save board state
#if QT_VERSION < 0x040000
	  std::ofstream f(stateFileName.latin1());
#else
	  std::ofstream f(stateFileName.toLatin1().constData());
#endif
	  f << *board_;
	  f.close();

	  computerPlayer_[board_->bluePlays()].play(board_->bluePlays(), stateFileName);
	}
}

void BlobWarViewer::playComputerMove(QString move, int duration)
{
  QString message = colorString[board_->bluePlays()]+" program played %1 in %2 out of %3 seconds.";
  message = message.arg(move).arg(duration/1000.0, 0, 'f', 1).arg(computerPlayer_[board_->bluePlays()].allowedTime());
#if QT_VERSION < 0x040000
  qWarning(message.latin1());
#else
  qWarning("%s", message.toLatin1().constData());
#endif
  Move m(move);
  if (m.isValid(board_))
	play(m);
  else
	QMessageBox::warning(this, "Wrong move", "The move "+move+" is not legal for "+colorString[board_->bluePlays()]);
}

void BlobWarViewer::animatePlay()
{
  kfi_->deletePath();
  // Cut/pasted from board posOf(). Not shared to prevent QGLViewer dependency in board.h

  if (currentMove_.isClose())
	{
	  kfi_->addKeyFrame(Frame(Vec(currentMove_.start().x()+0.5,currentMove_.start().y()+0.5,0.0), Quaternion()));
	  kfi_->addKeyFrame(Frame(Vec(currentMove_.end().x()+0.5,currentMove_.end().y()+0.5,0.0), Quaternion()));
	}
  else
	{
	  kfi_->addKeyFrame(Frame(Vec(currentMove_.start().x()+0.5,currentMove_.start().y()+0.5,0.0), Quaternion()));
	  kfi_->addKeyFrame(Frame(Vec((currentMove_.start().x()+currentMove_.end().x()+1.0)/2.0,
				(currentMove_.start().y()+currentMove_.end().y()+1.0)/2.0, 1.0), Quaternion()), 0.6f);
	  kfi_->addKeyFrame(Frame(Vec(currentMove_.end().x()+0.5,currentMove_.end().y()+0.5,0.0), Quaternion()), 1.2f);
	}

  if (!currentMove_.isClose())
	board_->doNotDrawPiece(currentMove_.start());

  animationStep_ = 1;
  kfi_->startInterpolation();
}

void BlobWarViewer::flipColor()
{
  updateGL();

  if (animationStep_++ < 10)
	QTimer::singleShot(100, this, SLOT(flipColor()));
  else
	{
	  animationStep_ = 0;
	  simplePlay();
	}
}

// M o v e   S e l e c t i o n
void BlobWarViewer::drawWithNames()
{
  // Selection enabled only when the computer program is not active
  if ((!computerPlayer_[board_->bluePlays()].isActive()) && (animationStep_ ==0))
	{
	  if (selectedPiece_ >= 0)
	board_->drawPossibleDestinations(selectedPiece_, true);

	  // Always drawned, so that a new selection can occur
	  board_->drawSelectablePieces();
	}
}

void BlobWarViewer::postSelection(const QPoint&)
{
  if (selectedPiece_ >= 0)
	{
	  if (selectedName() >= 0)
	if (selectedName() == selectedPiece_)
		selectedPiece_ = -1;
	else
	  {
		Move m(board_, selectedPiece_, selectedName());
		if (m.isValid(board_))
		  {
		selectedPiece_ = -1;
		play(m);
		  }
		else
		  if (board_->canBeSelected(selectedName()))
		  selectedPiece_ = selectedName();
		  else
		  selectedPiece_ = -1;
	  }
	  else
	  selectedPiece_ = -1;
	}
  else
	if (selectedName() >= 0)
	  selectedPiece_ = selectedName();
}



// F i l e   m e n u   f u n c t i o n s
void BlobWarViewer::selectBoardFileName()
{
#if QT_VERSION < 0x040000
  boardFileName_ = QFileDialog::getOpenFileName("Boards", "BlobWar board files (*.bwb);;All files (*)", this);
#else
  boardFileName_ = QFileDialog::getOpenFileName(this, "Select a saved game", boardFileName_, "BlobWar board files (*.bwb);;All files (*)");
#endif
}

void BlobWarViewer::load()
{
  selectBoardFileName();

  // In case of Cancel
  if (boardFileName_.isEmpty())
	return;

  newGame();
  fitCameraToBoard();
}

void BlobWarViewer::save()
{
#if QT_VERSION < 0x040000
  std::ofstream f(boardFileName_.latin1());
#else
  std::ofstream f(boardFileName_.toLatin1().constData());
#endif
  f << *board_;
  f.close();
}

void BlobWarViewer::saveAs()
{
#if QT_VERSION < 0x040000
  boardFileName_ = QFileDialog::getSaveFileName("Boards", "BlobWar board files (*.bwb);;All files (*)", this, boardFileName_.latin1());
#else
  boardFileName_ = QFileDialog::getSaveFileName(this, "Save game", boardFileName_, "BlobWar board files (*.bwb);;All files (*)");
#endif

  QFileInfo fi(boardFileName_);

#if QT_VERSION < 0x040000
  if (fi.extension().isEmpty())
#else
	if (fi.suffix().isEmpty())
#endif
	  {
	boardFileName_ += ".bwb";
	fi.setFile(boardFileName_);
	  }

#if QT_VERSION < 0x040000
  if (fi.exists())
	{
	  if (QMessageBox::warning(this ,"Existing file",
				   "File "+fi.fileName()+" already exists.\nSave anyway ?",
				   QMessageBox::Yes,QMessageBox::Cancel) == QMessageBox::Cancel)
	return;

	  if (!fi.isWritable())
	{
	  QMessageBox::warning(this ,"Cannot save", "File "+fi.fileName()+" is not writeable.");
	  return;
	}
	}
#endif

  save();
}



// G a m e   m e n u   m e t h o d s

void BlobWarViewer::bluePlayerIsHuman(bool on)
{
  setPlayerIsHuman(on, true);
}

void BlobWarViewer::redPlayerIsHuman(bool on)
{
  setPlayerIsHuman(on, false);
}

void BlobWarViewer::configureBluePlayer()
{
  configurePlayer(true);
}

void BlobWarViewer::configureRedPlayer()
{
  configurePlayer(false);
}

void BlobWarViewer::setPlayerIsHuman(bool on, bool blue)
{
  computerPlayer_[blue].setIsActive(!on);
  playNextMove();
}

void BlobWarViewer::configurePlayer(bool blue)
{
  computerPlayer_[blue].configure();
}


// U n d o   a n d   R e do
void BlobWarViewer::undo()
{
  if ((animationStep_==0) && (board_->undo()))
	finalizeUndoRedo();
}

void BlobWarViewer::redo()
{
  if ((animationStep_==0) && (board_->redo()))
	finalizeUndoRedo();
}

void BlobWarViewer::finalizeUndoRedo()
{
  selectedPiece_ = -1;
  updateGL();
#if QT_VERSION < 0x040000
  undoTimer_->start(1000, true);
#else
  undoTimer_->start(1000);
#endif
}

void BlobWarViewer::about()
{
  QMessageBox::about(this, "B l o b W a r", "B l o b W a r\nCreated by Gilles Debunne\nVersion 1.0 - January 2006");
}

void BlobWarViewer::displayRules()
{
  static QTextEdit* te;

  static const QString rules = "<b>B l o b   W a r</b><br><br>" \
	"Blob war is a strategy game for two players.<br><br>" \
	"The goal is to have the maximum number of pieces when the board is full.<br><br>" \
	"A piece can be moved on a empty square at a distance of one (i.e. adjacent) or two squares. " \
	"If the distance is one, the piece is cloned, otherwise it jumps to its destination.<br><br>" \
	"In both cases, all the pieces located in the neighborhood of the destination square change their color " \
	"to that of the current player.<br><br>" \
	"Enjoy !";

  if (!te)
	{
	  te = new QTextEdit(rules);
	  te->resize(500,300);
	}

  te->show();
}
