/****************************************************************************

 Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.

 This file is part of the QGLViewer library version 2.6.1.

 http://www.libqglviewer.com - contact@libqglviewer.com

 This file may be used under the terms of the GNU General Public License 
 versions 2.0 or 3.0 as published by the Free Software Foundation and
 appearing in the LICENSE file included in the packaging of this file.
 In addition, as a special exception, Gilles Debunne gives you certain 
 additional rights, described in the file GPL_EXCEPTION in this package.

 libQGLViewer uses dual licensing. Commercial/proprietary software must
 purchase a libQGLViewer Commercial License.

 This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

*****************************************************************************/

#include "viewer.h"
#include "eventRecorder.h"
#include <math.h>

using namespace std;
using namespace qglviewer;

// Draws a spiral
void Viewer::draw()
{
  const float nbSteps = 200.0;

  glBegin(GL_QUAD_STRIP);
  for (float i=0; i<nbSteps; ++i)
    {
      float ratio = i/nbSteps;
      float angle = 21.0*ratio;
      float c = cos(angle);
      float s = sin(angle);
      float r1 = 1.0 - 0.8*ratio;
      float r2 = 0.8 - 0.8*ratio;
      float alt = ratio - 0.5;
      const float nor = .5;
      const float up = sqrt(1.0-nor*nor);
      glColor3f(1.0-ratio, 0.2 , ratio);
      glNormal3f(nor*c, up, nor*s);
      glVertex3f(r1*c, alt, r1*s);
      glVertex3f(r2*c, alt+0.05, r2*s);
    }
  glEnd();
}

void Viewer::init()
{
  eventRecorder_ = new EventRecorder(this);

  // Restore previous viewer state.
  restoreStateFromFile();

  setKeyDescription(Qt::Key_R, "Starts/stops recording scenario.");
  setKeyDescription(Qt::SHIFT+Qt::Key_R, "Replay recorded scenario.");

  help();
}

void Viewer::keyPressEvent(QKeyEvent *e)
{
  if (e->key() == Qt::Key_R)
    {
#if QT_VERSION < 0x040000
      if (e->state() & Qt::ShiftButton)
#else
      if (e->modifiers() & Qt::ShiftModifier)
#endif
	eventRecorder_->openReplayInterfaceWindow();
      else
	{
	  eventRecorder_->toggleRecording();
	  updateGL();
	}
    }
  else
    QGLViewer::keyPressEvent(e);
}

void Viewer::setManipulatedFrame(ManipulatedFrame* fr)
{
#if QT_VERSION >= 300 // Qt 2.3 has problems with inherited signals.
  if ((manipulatedFrame()) && (manipulatedFrame() != camera()->frame()))
    {
      disconnect(manipulatedFrame(), SIGNAL(spinned()), eventRecorder(), SLOT(recordFrameState()));
      disconnect(manipulatedFrame(), SIGNAL(interpolated()), eventRecorder(), SLOT(recordFrameState()));
    }
#endif

  QGLViewer::setManipulatedFrame(fr);

#if QT_VERSION >= 300 // Qt 2.3 has problems with inherited signals.
  if ((manipulatedFrame()) && (manipulatedFrame() != camera()->frame()))
    {
      connect(manipulatedFrame(), SIGNAL(spinned()), eventRecorder(), SLOT(recordFrameState()));
      connect(manipulatedFrame(), SIGNAL(interpolated()), eventRecorder(), SLOT(recordFrameState()));
    }
#endif
}

void Viewer::postDraw()
{
  QGLViewer::postDraw();
  // Red dot when EventRecorder is active
  if (eventRecorder_->isRecording())
    {
      startScreenCoordinatesSystem();
      glDisable(GL_LIGHTING);
      glDisable(GL_DEPTH_TEST);
      glPointSize(12.0);
      glColor3f(1.0, 0.0, 0.0);
      glBegin(GL_POINTS);
      glVertex2i(width()-20, 20);
      glEnd();
      glEnable(GL_DEPTH_TEST);
      stopScreenCoordinatesSystem();
      // restore foregroundColor
      qglColor(foregroundColor());
    }
}

QString Viewer::helpString() const
{
  QString text("<h2>E v e n t R e c o r d e r</h2>");
  text += "An EventRecorder records all mouse and keyboard events (and more) ";
  text += "and is then able to replay the recorded scenario.<br><br>";
  text += "Press <b>R</b> to strat/stop the recording.<br><br>";
  text += "Press <b>Shift+R</b> to open the replay interface window. You can then ";
  text += "replay and save the scenario. You can also save snapshots during replay, ";
  text += "which can be used to create a movie out of your application.";
  return text;
}
